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The banner saga ekkill
The banner saga ekkill









Rook's one of the stronger archers you'll get, so maxing out his Strength early is advisable. Though perhaps not the best choice for a frontline fighter, since neither his Armor nor his Strength are spectacularly high, Rook's Mark Prey ability gives him a great reason to join melee combatants and order everyone to attack a single target simultaneously.

  • Abilities: Mark Prey (characters within range attack marked target), Light Step (moves freely through, but cannot stop on, allied squares)Īrguably one of the best characters in the game, Rook is one of very few characters who can attack close up and at a range.
  • Maximum Stats: 11 Armor, 12 Strength, 8 Willpower, 3 Exertion, 3 Break.
  • the banner saga ekkill

    Recruited: Optional main character (new game) or must have survived The Banner Saga (imported save).The Main Caravan (Chapters Eight, Ten, Twelve, and Fourteen) Many of the 'optional' characters for the Ravens start off with the main caravan, but leave after Chapter Eight. Below is a listing of the characters you can recruit during the game, what they can do, and, most importantly, how they can die.īecause The Banner Saga 2 is split into two parties for the duration of the game, this listing is similarly split between the primary caravan and the Ravens. Many of those characters can join your party. The Banner Saga 2 is a sprawling, narrative-driven epic, and as such it has a lot of characters. If you're carrying saves over to TBS2 and TBS3 it's also worth bearing in mind that Ekkil is one of the strongest characters the otherwise weak Ravens caravan gets, he has good stats and is able to get the two strongest raidmaster abilities in guts + stonewall, which very few others can, and none have as good stats as he does.Images used for educational purposes only. With the extra food eaten by the clan and one less fight later in the game I'd guess this ends up being the slightly less optimal route for renown despite its initial advantage, but better for caravan size. The problem with staying outside is you'll starve on the way to Wyrmtoe if you don't get very fortunate/save scum the random events for supplies, or buy about 5 days worth at the 1:1 trading price in Frostvellr before you leave, since supplies don't carry over between chapter 2 & chapter 4. Both items are pretty great, although Calabilla is a bit more unique, so I think it edges out Shepersky stone (which Namejs's ring can replace if you get reasonable fortune in marketplaces). You get more renown and clansmen going outside.

    the banner saga ekkill

    So you get more supplies going inside, but only if you give up on Gil. Staying outside allows you to go with 2 fights on the way in (I think you have to rest and tend the wounded to get the info about the cart and then confront it rather than ambushing it) in chapter 2, then gives you 3 fights at the start of chapter 4, which give you 96 clansmen and calabilla. You'll also get a fight much later in the game. IIRC you get 1 fight to get into the city and 2 fights at the start of chapter 4 on that route. If you don't go that way then you miss out on all the good stuff from that route - Shepersky stone, the 140 supplies and the 35 fighters. Staying inside is only worth it if you want to go with Ekkil which means Gil dies and Alette kills a human.











    The banner saga ekkill